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The studio focuses on space, especially as it relates to the domains of artificial intelligence, neuroscience, and architecture. It seeks to re-consider dialogic relationships between imagination and physicality, self and environment, technology and history. By merging these fields within the context of public art, the studio draws attention to the construction and recollection of our histories, memories, and dreams and in so doing finds the resources to encapsulate our interconnectedness.


Refik Anadol (b. 1985, Istanbul, Turkey) is a media artist and director. He currently resides in Los Angeles, California, where he owns and operates Refik Anadol Studio. Anadol is also a lecturer and researcher for UCLA’s Department of Design Media Arts from which he obtained his Master of Fine Arts.
Anadol’s body of work addresses the challenges, and the possibilities, that ubiquitous computing has imposed on human kind, and what it means to be a human in the age of machine intelligence. He explores how the perception and experience of time and space are radically changing now that machines dominate our everyday lives. As a spatial thinker, Anadol is intrigued by the ways in which the digital age and machine intelligence allow for a new aesthetic technique to create enriched immersive environments that offer a dynamic perception of space.
By proposing the possibility of “post-digital architecture” and re-defining the functionalities of both interior and exterior architectural elements, Anadol invites his audience to imagine alternative architecture realities. The artist tackles this by not simply integrating media into built forms, but by translating the logic of a new media technology into spatial design.
Residing at the crossroads of art, science, and technology, Anadol’s site-specific parametric data sculptures, live audio/visual performances, and immersive installations take many virtual and physical forms. Entire buildings come to life, floors, walls, and ceilings disappear into infinity, breathtaking aesthetics take shape from large swaths of data, and what was once invisible to the human eye becomes visible, offering the audience a new perspective on, and narrative of their worlds.
The primary thread that runs throughout Anadol’s groundbreaking visualizations of the unseen world is data: for Machine Hallucination, Anadol harnessed 300 million publicly available images of New York City; for WDCH Dreams, he accessed 100 years of the Los Angeles Philharmonic’s digital archives; for Oakland’s Sense of Place, real-time environmental data informs the work; and for Charlotte Airport’s Interconnected, he utilizes real-time airport statistics.
Refik Anadol Studio employs a unique team of prominent computer scientists, software developers, architects, engineers, and designers to realize Anadol’s vision. A pioneer in his field, and the first to use artificial intelligence in a public artwork, Anadol has partnered with teams at Microsoft, Google (Artist and Machine Intelligence), Nvidia, JPL/NASA, Intel, IBM, Siemens and Epson, to apply the latest, cutting-edge science and technologies to his work.
Refik Anadol is the recipient of a number of awards and prizes including the Lorenzo il Magnifico Lifetime Achievement Award for New Media Art, Microsoft Research’s Best Vision Award, German Design Award, UCLA Art+Architecture Moss Award, University of California Institute for Research in the Arts Award, SEGD Global Design Awards, and Google’s Artists and Machine Intelligence Artist Residency Award.
Anadol’s site-specific audio/visual performances have been featured at iconic landmarks, museums and festivals worldwide, such as Walt Disney Concert Hall, Hammer Museum, International Digital Arts Biennial Montreal, Ars Electronica Festival , l’Usine | Genève, Arc De Triomf, Zollverein | SANAA’s School of Design Building, santralistanbul Contemporary Art Center, Outdoor Vision Festival, Istanbul Design Biennial, Sydney City Art, and Lichtrouten, among many others.
“Latent Being”, Kraftwerk, Berlin, Germany
“Archive Dreaming”, Istanbul, Turkey
“Infinity Room”, The Conference, Malmö, Sweden
“Infinity Room” EXIT Festival, Paris, France
“Seoul Haemong”, Dongdaemun Design Plaza, Seoul, Korea
“Cavity” InfoComm 2016, Las Vegas, Nevada, USA
“Infinity Room” Artnivo, Istanbul, Turkey
VVVV Technical Producer
Refik Anadol Studio 15 (RAS) is seeking a technical producer based in Europe. We are looking for a highly skilled producer with a background in interactive AV installations to join our team. The ideal candidate should have experience with project management and software development processes.
Responsibilities:
- Establishing and updating evolving deliverables on timeline
- Helping to identify and manage risk
- Breaking down deliverables into tickets (with assistance from TD)
- Tracking tickets
- Be responsible for the developers team based in Europe (primarily) and Australia (AEST, CET) Coordinate with teams and vendors based in different time-zones (AEST, CET, PST)
Requirements:
- Track record of successfully producing large scale and complex interactive AV installations Strong knowledge of project management and software development processes
- Perfect written and spoken English
- Strong organization skills and rigor
- Excellent communication skills
- Ability to work in a fast-paced environment
This is primarily remote work however some onsite periods may be required in Berlin and or L.A.
Please register your interest by sending a CV & cover letter to info@refikanadolstudio.com
Refik Anadol Studio offers internship opportunities for students interested in multimedia arts, artificial intelligence, machine learning, and writing about contemporary art. We seek Editorial and Research Interns who are enrolled in degree-granting programs in Los Angeles. These are paid summer and/or semester internships and require a commitment of 6-8 hours per week. We are happy to help arrange academic credit with your school and provide whatever document is required.